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Devlog
KIT207 GAME PROJECT
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Devlog
HealthBar
October 18, 2019
by
studentCT
The game now has a healthbar for the tower and each enemy, which decreases every time the object receives a damage. The police has a starting health of 4 while the tower has a whopping 3000. Each bu...
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Scenes/GUI
October 18, 2019
by
William Calder
#GUI
There was some serious development when it came to menu scenes and other scenes such as settings and a game over scene. UI’s and GUI’s were used to effect to add depth to the game and extra detail...
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User Interface
October 18, 2019
by
owbosh
There are two images attached to this post even though it looks like there's only one. Great interface design, itch. Speaking of interfaces... We've added some user interface overlays and a currency s...
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Rotating Turrets
October 18, 2019
by
owbosh
The player can now manually rotate the turrets they want to place. An indicator showing the possible directions and their respective key buttons are shown to aid the player. Previously, we had issues...
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Game Music
October 18, 2019
by
William Calder
#Music
Game sound was added to different scenes with different audio for each. A song for menu themes as well as in game and even a different one for the game over scene. Full sound level control via setting...
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Shooting Targets
October 18, 2019
by
studentCT
The shooting script has been added to the gun which works by detecting any enemies (from its tag) within the weapon's range and shoots the nearest enemy until it dies and move on to the next one. The...
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New Enemy: Soldier
October 18, 2019
by
studentCT
New enemy spotted!. There is a new type of enemy in the game now and they bring a Bazooka each . These soldiers can be really annoying if left alone, each bullet deals three times the damage of a p...
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Game Development Progress
October 18, 2019
by
studentCT
This is the first step of actually implementing the game idea on Unity, At the moment these are the things that the game does: When a player hover over the base of the tower the weapon gets displayed...
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